Thesis: Replicated Multiplayer in a First-Person Shooter

Author’s note

This is a thesis I wrote originally in 2017 for my undergraduate degree. It follows the concept of synchronising a first person shooter through a relay server.

At the time of writing it, I wasn’t aware of the term “relay server”, but the actual implementation of the project backing this thesis is closer to a P2P networking model through a relay server. I’d like also revisit this concept in a later paper to smooth out some of the rougher concepts.

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