Networking
Posts about protocols, transport, latency, packet handling, and related systems work.
-
Exploration of Client-Assisted Replication for Reducing Server CPU in Multiplayer Video Games
A paper covering the mechanism of client-assisted replication, and its impact on server CPU.
-
Network Concepts: The Stack
Discussing the network stack.
-
Thesis: Replicated Multiplayer in a First-Person Shooter
A paper covering the concepts and intricacies of multiplayer synchronisation at high stakes.